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  Browse All Reviews > Computer Applications (J) > Arts And Humanities (J.5) > Fine Arts (J.5...)  
 
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  1-10 of 13 Reviews about "Fine Arts (J.5...)": Date Reviewed
  The language of images: the forms and the forces
Dondero M., Springer International Publishing, New York, NY, 2020. 311 pp.  Type: Book (978-1-367882-46-1)

The language of images is a very densely argued and annotated book about the meaning of images from a semiotician’s point of view. Semiotics is the study of signs and symbols, such as traffic signs, emojis, alphabets, ...

May 20 2021
  The social photo: on photography and social media
Jurgenson N., Verso, New York, NY, 2019. 144 pp.  Type: Book (978-1-788730-91-4)

Take a journey through the history of the photographic medium, from the origins of the modern optic gaze to social platforms where images are shared. It is a history of representational desires, narcissism, documentation, and personal ...

Oct 28 2019
  Peripheral vision: Bell Labs, the S-C 4020, and the origins of computer art
Patterson Z., The MIT Press, Cambridge, MA, 2015. 152 pp.  Type: Book (978-0-262029-52-0)

The Stromberg-Carlson 4020 microfilm recorder was a large, expensive computer peripheral. It combined digital tape storage, a cathode ray tube capable of vector graphics and crude character rendering, and a film camera. It was invented...

Dec 1 2015
  Alien agency: experimental encounters with art in the making
Salter C., The MIT Press, Cambridge, MA, 2015. 328 pp.  Type: Book (978-0-262028-46-2)

There aren’t any asteroids hitting our mother planet or Martian humanoids taking over museums and art galleries. The aliens in Alien agency: experimental encounters with art in the making, according to author Chris Sal...

Aug 11 2015
  Drawing in the digital age: an observational method for artists and animators
Xu W., SYBEX Inc., Alameda, CA, 2012. 224 pp.  Type: Book (978-1-118176-50-4)

Students seeking advice on how to draw better and more efficiently can learn something about structured methods and analytical techniques from geometry, mathematics, and computer graphics (CG) from this book. This math-based approach t...

Jun 14 2012
  Depixelizing pixel art
Kopf J., Lischinski D. ACM Transactions on Graphics (TOG) 30(4): 1-8, 2011.  Type: Article

Pixel art is a particular form of digital art where pixels are used to represent the different features in an image. Almost all arcade game graphics were done using pixel art. At the time they were created, image size had to be quite s...

Feb 2 2012
  Computer graphics advances the art of anime
Krikke J. IEEE Computer Graphics and Applications 26(3): 14-19, 2006.  Type: Article

Jan Krikke’s article is about the so-called manga style and its functionality. Manga style is the source and the basis of the Japanese animation industry well known as anime, and includes manga comics, cartoons, and graph...

Nov 16 2006
  Going digital: the practice and vision of digital artists (Digital Process and Print)
Nalven J., Jarvis J., Course Technology Press, Boston, MA, 2005. 432 pp.  Type: Book (9781592009183)

This is one of the most unusual titles I’ve read for Computing Reviews. The book is explicitly “not intended to be a tips and tricks book, nor will we attempt to explain all the various digital imaging softwa...

Mar 23 2006
  The evolution of Web art--one pioneer’s perspective
McGregor-Mento M. IEEE MultiMedia 10(3): 4-8, 2003.  Type: Article

This paper seeks to present a picture of what is called Web art, including how it started, and how it has evolved through the works of the Web artist Yoshi Sodeoka....

Oct 13 2004
  Explorations in art and technology
Candy L., Edmonds E., Springer-Verlag, London, UK, 2002. 282 pp.  Type: Book (9781852335458)

This is a well-written and interesting book on the modern interactions and boundaries between science, technology, and art. It focuses on computer-based environments and events, and on the elements of cognitive and learning activities....

Jul 20 2004
 
 
 
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