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1-10 of 34 Reviews about "
Client/Server (C.2.4...)
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Date Reviewed
Algorithmic nuggets in content delivery
Maggs B., Sitaraman R. ACM SIGCOMM Computer Communication Review 45(3): 52-66, 2015. Type: Article
Those who design and operate content delivery networks look for speed, dependability, and consistency. Though several methods are required to achieve these objectives, this paper focuses on those that the authors find “techni...
Nov 13 2015
Optimal predictive code offloading
Berg F., Dürr F., Rothermel K. MOBIQUITOUS 2014 (Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services, London, UK, Dec 2-5, 2014) 1-10, 2014. Type: Proceedings
A system that is used to offload computing from a mobile device to the cloud is presented in this paper. Presumably, this system can dramatically reduce battery usage and also increase computing performance, since cloud servers have a ...
Feb 4 2015
REED: optimizing first person shooter game server discovery using network coordinates
Armitage G., Heyde A. ACM Transactions on Multimedia Computing, Communications, and Applications 8(2): 1-21, 2012. Type: Article
The effort required to locate a set of available servers for game playing can take minutes. The aim of this work is to minimize this time. The proposed solution, REED, applies the latest technologies in virtual network coordinates to m...
Aug 16 2012
Intercloud message exchange middleware
Amin M., Khan W., Awan A., Lee S. ICUIMC 2012 (Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication, Kuala Lumpur, Malaysia, Feb 20-22, 2012) 1-7, 2012. Type: Proceedings
Interoperability between cloud services is one of the main barriers to the adoption of the cloud computing paradigm. The middleware presented in this paper addresses this issue....
Jul 20 2012
RPC chains: efficient client-server communication in geodistributed systems
Song Y., Aguilera M., Kotla R., Malkhi D. NSDI 2009 (Proceedings of the 6th USENIX Symposium on Networked Systems Design and Implementation, Boston, MA, Apr 22-24, 2009) 277-290, 2009. Type: Proceedings
Remote procedure call (RPC) is a common communication primitive for invoking a service from a remote computer. RPCs hide the complexities of network programming behind the familiar face of a standard procedure call, allowing developers...
Aug 26 2009
Adaptivity metric and performance for restart strategies in Web services reliable messaging
Reinecke P., Wolter K. WOSP 2008 (Proceedings of the 7th International Workshop on Software and Performance, Princeton, NJ, Jun 23-26, 2008) 201-212, 2008. Type: Proceedings
Reliability in delivering software services as demanded remains a challenge and a complex phenomenon for application developers, innovators, and implementers. This complexity has increased greatly with the advent of Web technologies. O...
Jun 25 2009
The backup 2-center and backup 2-median problems on trees
Wang H., Wu B., Chao K. Networks 53(1): 39-49, 2009. Type: Article
Two common networking problems with the redundant deployment of servers--the backup 2-center and the backup 2-median--are dealt with in this paper. Such problems are commonly known as facility location problems....
Jun 2 2009
On the twin measure and queueing systems predictability
Raz D., Levy H., Avi-Itzhak B. Performance Evaluation 65(11-12): 839-853, 2008. Type: Article
It is important for a user of a queueing system to have a reliable prediction of the response time. One measure that has been introduced to this effect is the conditional response time criterion (CRTC). This paper introduces another on...
Apr 27 2009
Optimising online FPS game server discovery through clustering servers by origin autonomous system
Armitage G. NOSSDAV 2008 (Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video, Braunschweig, Germany, May 28-30, 2008) 3-8, 2008. Type: Proceedings
This paper employs Valve’s Counter-Strike:Source (CS:S) game methods to propose an optimized server discovery time on the Internet. The proposed scheme sorts game servers, detects a subset of servers, ranks each autonomous sy...
Mar 3 2009
Towards a top-down approach to teaching an undergraduate grid computing course
Wilkinson B., Ferner C. Computer science education (Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, Portland, OR, Mar 12-15, 2008) 126-130, 2008. Type: Proceedings
The content of a successful grid computing course for undergraduate computer science (CS) students, taught in Spring 2007 and based on a geographically distributed computing platform, is described in this paper. The novelty and innovat...
May 27 2008
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