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  Browse All Reviews > Computing Methodologies (I) > Simulation And Modeling (I.6) > Types Of Simulation (I.6.8) > Gaming (I.6.8...)  
 
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  1-10 of 31 Reviews about "Gaming (I.6.8...)": Date Reviewed
  D-Brane: a diplomacy playing agent for automated negotiations research
de Jonge D., Sierra C.  Applied Intelligence 47(1): 158-177, 2017. Type: Article

Diplomacy is a board game conceived in the 1950s, set in Europe before World War I. Two to seven players control the armed forces of major European powers, establishing and betraying alliances through negotiation and movement actions. Among...

Sep 7 2017
   Play ethics: values, virtues and videogames
Miguel Sicart. YouTube, 00:56:43, published on Mar 28, 2016, Stanford, https://www.youtube.com/watch?v=esBINBLdkjo. Type: Video

Sicart’s groundbreaking work has clarified the ethics of gaming. In this presentation, he notes that he is a scholar of play who, interestingly enough, no longer plays video games....

Mar 30 2017
  Pedagogy of game design
Michael John. YouTube, 00:47:27, published on Aug 2, 2016, Stanford, https://www.youtube.com/watch?v=F-zGo_Ovhro. Type: Video

Should video game design, or for that matter any sort of software design, be taught by a practitioner or an academic? The academic will have an organized and abstract understanding of the design process, which makes sense but is very different fro...

Mar 21 2017
  Demonstrating the validity of the video game functional assessment-revised (VGFA-R)
Buono F., Upton T., Griffiths M., Sprong M., Bordieri J.  Computers in Human Behavior 54(C): 501-510, 2016. Type: Article

This paper presents a revised method of assessing game-related functions. The authors’ scale, called video game functional assessment revised (VGFA-R), is proposed to “help clinicians identify ... game-related functions,” such as...

Apr 19 2016
  Evaluating multiple aspects of a digital educational problem-solving-based adventure game
Hou H., Li M.  Computers in Human Behavior 3029-38, 2014. Type: Article

Hou and Li propose a multi-aspect empirical evaluation approach for problem-solving-based educational games. Specifically, the paper describes how this approach has been applied in the evaluation of a game designed to increase students’ know...

Apr 17 2015
  Game mechanics: advanced game design
Adams E., Dormans J.,  New Riders Publishing, Thousand Oaks, CA, 2012. 360 pp. Type: Book (978-0-321820-27-3)

Would you enjoy a game where a small random difference at the start would determine its final outcome? A game whose result could not be influenced by the player’s skills? A game with a dominant strategy that always defeats your opponent, no ...

Jan 15 2014
  Assessment in game-based learning: foundations, innovations, and perspectives
Ifenthaler D., Eseryel D., Ge X.,  Springer Publishing Company, Incorporated, London, UK, 2012. 488 pp. Type: Book (978-1-461435-45-7)

The rise of video game technology and the subsequent success of video games have captured the attention of educators who believe that application of this technology can improve education and training and make them more compelling. This movement ha...

Oct 18 2012
  Hacking the Kinect
Kramer J., Burrus N., Herrera C. D., Echtler F., Parker M.,  Apress, Berkeley, CA, 2012. 268 pp. Type: Book (978-1-430238-67-6)

Kinect is a capture device that is revolutionizing the way we interact with technology. It offers a new approach to human-machine interaction. Instead of clicking on a button to perform an action, the user’s movements in the real world are m...

Aug 10 2012
  The Game Maker’s companion
Habgood J., Nielsen N., Rijks M.,  Apress, Berkeley, CA, 2010. 440 pp. Type: Book (978-1-430228-26-4)

I learned how to program at the age of 11 by typing code from books that provided page after page of source code for games. More accurately, I learned how to program through debugging my imperfect reproduction of Basic source code on my Commodore ...

Oct 13 2011
  AdvancED game design with Flash
van der Spuy R.,  Friends of ED, New York, NY, 2010. 500 pp. Type: Book (978-1-430227-39-7)

This book is an excellent resource for experienced Flash users who want to expand their capabilities. The exercises focus solely on 2D game development including space-shooter and platformer game projects. The purpose of the text is to explore the...

Mar 29 2011
 
 
 
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