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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Radiosity (I.3.7...)  
 
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  1-3 of 3 Reviews about "Radiosity (I.3.7...)": Date Reviewed
  Participating media illumination using light propagation maps
Fattal R. ACM Transactions on Graphics (TOG) 28(1): 1-11, 2009.  Type: Article

Realistic rendering of semi-transparent objects, such as smoke and marble, needs to address the absorption and scattering of light as it travels through the media. This is described by the radiative transport equation, which is difficu...

Jun 9 2009
  Radiosity and hybrid methods
Neumann L., Neumann A. ACM Transactions on Graphics (TOG) 14(3): 233-265, 1995.  Type: Article

Most light reflection models in computer graphics separate the calculation of the diffuse (matte) reflection from the specular (glossy) reflection. Both kinds of reflection can very well be simulated with Monte Carlo ray tracing method...

Oct 1 1996
  Radiosity and realistic image synthesis
Cohen M., Wallace J., Hanrahan P., Academic Press Prof., Inc., San Diego, CA, 1993.  Type: Book (9780121782702)

The importance of radiosity in realistic image synthesis for design, engineering, and scientific applications is demonstrated. The book raises a lot of problems and presents a fascinating research subject....

Nov 1 1994
 
 
 
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