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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Raytracing (I.3.7...)  
 
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  1-10 of 14 Reviews about "Raytracing (I.3.7...)": Date Reviewed
   Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Haines E., Akenine-Möller T., Apress, New York, NY, 2019. 607 pp.  Type: Book (978-1-484244-26-5)

The era of real-time ray tracing has finally arrived. This book’s 32 well-written chapters, organized into seven parts, explain the shared techniques and tricks that make real-time ray tracing possible on current technologies...

Feb 3 2020
  Ray tracing: a tool for all
Peddie J., Springer International Publishing, New York, NY, 2019. 348 pp.  Type: Book (978-3-030174-89-7)

In the appendix, Peddie makes the claim that artist Albrecht Dürer originated ray tracing with his 1502 painting of a hare, which displays all of the visual techniques of composition that ray tracing must apply in a good image...

Jan 9 2020
  Efficient kd-tree construction for ray tracing using ray distribution sampling
Liang X., Yang H., Zhang Y., Yin J., Cao Y. Multimedia Tools and Applications 75(23): 15881-15899, 2016.  Type: Article

Raytracing is one of the main rendering methods used to generate 2D images from 3D scenes. When used with other techniques, like texture mapping and photon mapping, it can produce photorealistic images. While raytracing is relatively e...

Mar 23 2017
  A path space extension for robust light transport simulation
Hachisuka T., Pantaleoni J., Jensen H. ACM Transactions on Graphics (TOG) 31(6): 1-10, 2012.  Type: Article

Light transport algorithms are often used to generate photorealistic images. This paper introduces a new sampling method: the unified path sampling framework. This new method is based on a combination of “Monte Carlo path int...

Mar 8 2013
  Progressive photon mapping: a probabilistic approach
Knaus C., Zwicker M. ACM Transactions on Graphics (TOG) 30(3): 1-13, 2011.  Type: Article

Knaus and Zwicker introduce a probabilistic deviation of progressive photon mapping. This new approach has many advantages over previous approaches: it does not require the maintenance of statistics; it computes each step independently...

Feb 17 2012
  Realistic image synthesis using photon mapping
Jensen H., A. K. Peters, Ltd., Natick, MA, 2009. 193 pp.  Type: Book (9781568814629)

Photon mapping is a widely used biased global illumination algorithm that can efficiently and robustly simulate various lighting effects seen in real life--such as diffuse inter-reflections, caustics, subsurface scattering, an...

Jul 20 2010
  Ray tracing from the ground up
Suffern K., A. K. Peters, Ltd., Natick, MA, 2007. 745 pp.  Type: Book (9781568812724)

Ray tracing is a technique for producing realistic and beautiful synthetic imagery. This book, which presents an introduction to the inner workings of a ray tracer, is not just a pleasure to read but also a pleasure to look at; it is j...

Jun 10 2008
  Programming mental ray
Driemeyer T., Herken R., Springer-Verlag New York, Inc., Secaucus, NJ, 2003. 720 pp.  Type: Book (9783211838518)

Mental ray is a general-purpose renderer that produces images of outstanding quality. It renders quickly, due to its support for parallelism, and because of various acceleration methods, such as the use of fast visible surface determin...

Mar 4 2004
  The directional parameter plane transform of a height field
Paglieroni D. ACM Transactions on Graphics (TOG) 17(1): 50-70, 1998.  Type: Article

Performance-enhancing extensions to an algorithm for ray-tracing height fields are described. This work will be of interest primarily in applications to flight simulation and other terrain-based rendering systems. The specific improvem...

Mar 1 1998
  Global illumination of glossy environments using wavelets and importance
Christensen P., Stollnitz E., Salesin D., DeRose T. ACM Transactions on Graphics (TOG) 15(1): 37-71, 1996.  Type: Article

One problem that has arisen as we work with a wider variety of global illumination phenomena is glossy global illumination, the goal of which is to find the equilibrium distribution of light in a scene that includes surfaces that are g...

May 1 1997
 
 
 
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