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  Browse All Reviews > Information Systems (H) > Information Interfaces And Presentation (H.5) > General (H.5.0)  
  1-10 of 120 Reviews about "General (H.5.0)": Date Reviewed
Fogli D., Peroni M., Stefini C.  Journal of Visual Languages and Computing 42 60-75, 2017. Type: Article

The field of programming continues to move into the public sphere through the Internet of Things (IoT); this provides the layperson with the ability to control various home appliances and domestic devices. The applications that control these smart...

Feb 28 2018
  Attention sensitive web browsing
Bose J., Singhai A., Patankar A., Kumar A.  COMPUTE 2016 (Proceedings of the 9th Annual ACM India Conference, Gandhinagar, India,  Oct 21-23, 2016) 147-152, 2016. Type: Proceedings

As mobile web browsing becomes more commonplace, it is interesting to investigate the patterns of users’ focus. The authors propose, exploiting the findings in the research, an appropriate software architecture that takes into account the ch...

Aug 31 2017
  Why designers might want to redesign company processes to get to better UX design: a case study
Ede M., Dworman G.  CHI EA 2016 (Proceedings of the 2016 CHI Conference--Extended Abstracts, Santa Clara, CA,  May 7-12, 2016) 840-848, 2016. Type: Proceedings

In this paper, the authors summarize the various problems faced by software/user experience (UX) designers in implementing change that on the surface seems like an easy job that has widespread buy-in from all internal stakeholders. The authors tak...

Sep 21 2016
  Understanding your users: a practical guide to user research methods (2nd ed.)
Baxter K., Courage C., Caine K.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2015. 568 pp. Type: Book (978-0-128002-32-2)

This volume is a great reference source, not just for undergraduates but also for practitioners in the broad field of user experience. The book is an easy-to-follow guide, employing simple and clear language suitable for both experts and non-exper...

Sep 14 2016
  A perspective of games for people with physical disabilities
Szykman A., Gois J., Brandão A.  OzCHI 2015 (Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Parkville, VIC, Australia,  Dec 7-10, 2015) 274-283, 2015. Type: Proceedings

The original purpose of video games was entertainment, and for the most part it will be difficult to change that notion. However, in recent years, there have been moves for games to go beyond this objective and find usefulness in the rehabilitatio...

Mar 8 2016
  Computational musicology in Hindustani music
Chakraborty S., Mazzola G., Tewari S., Patra M.,  Springer Publishing Company, Incorporated, New York, NY, 2014. 107 pp. Type: Book (978-3-319114-71-2)

That mathematics generally underscores most forms of music is not a new concept; what is interesting is the possibility that a precise mathematical structure can be proposed as a computationally tractable foundation for several quite disparate mus...

Feb 25 2016
  Communicating the UX vision: 13 anti-patterns that block good ideas
Hodges-Schell M., O’Brien J.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2015. 374 pp. Type: Book (978-0-124201-97-2)

Written by two practitioners and designers, each with 15 to 20 years in the field, this book has a homespun quality to it; however, it is filled with real-world examples and anecdotes that will resonate with most designers....

Nov 10 2015
  Taking [a]part: the politics and aesthetics of participation in experience-centered design
McCarthy J., Wright P.,  The MIT Press, Cambridge, MA, 2015. 208 pp. Type: Book (978-0-262028-55-4)

This book is written in the spirit of a true-life contemporary adventure chronicle, traversing primordial thin grey (design) frontiers that separate fogs of creativity from firm ground actualizations. Behold, a concise transdisciplinary journal pu...

Aug 6 2015
  Proceedings of the 2nd ACM Symposium on Spatial User Interaction
Wilson A., Steinicke F., Suma E., Stuerzlinger W.  SUI 2014, Honolulu, HI, Oct 4-5, 2014, 2014. 164 pp. Type: Whole Proceedings

This CD-ROM contains the Proceedings of the 2nd ACM Symposium on Spatial User Interaction, SUI 2014, with two keynotes, 18 papers, and 25 posters. Some submissions are accompanied by videos....

Jul 24 2015
  Brain-computer-interfaces in their ethical, social and cultural contexts
GrĂ¼bler G., Hildt E.,  Springer Publishing Company, Incorporated, New York, NY, 2014. 202 pp. Type: Book (978-9-401789-95-0)

Given recent advances in neuroimaging, there is a groundswell of interest in how emerging systems can be used to interface with computers. The field is admittedly still nascent, yet the markers of progress come from a variety of viewpoints. This ...

May 8 2015
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