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Social And Behavioral Sciences (J.4)
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Service robots for affective labor: a sociology of labor perspective
Dobrosovestnova A., Hannibal G., Reinboth T. AI & Society 2(37): 487-499, 2021. Type: Article
Smart robots will likely continue to provide hospitality and industrial management services. The continued increase of robotic roles in technologically advanced societies requires better understanding of human-robot interaction (HRI). But are the ...
Oct 26 2022
Automation and autonomy: labour, capital and machines in the artificial intelligence industry
Steinhoff J., Palgrave Macmillan, Cham, Switzerland, 2021. 221 pp. Type: Book (978-3-030716-88-2), Reviews: (2 of 2)
The three foundational components of Marxist philosophies of economics and politics are listed in the title of this book: labor, capital, and machines. They are all affected by the growth of artificial intelligence (AI) and, especially...
Aug 1 2022
Market engineering: insights from two decades of research on markets and information
Gimpel H., Neumann D., Seifert S., Veit D., Kramer J., Pfeiffer J., Teubner T., Weidlich A., Springer International Publishing, Cham, Switzerland, 2021. 253 pp. Type: Book (978-3-030666-60-6)
This special book is mostly devoted to honoring one person, who, thanks to his activity and outstanding ideas, was able to influence many people involved in widely understood information engineering, marketing engineering, market desig...
Jul 27 2022
What every engineer and computer scientist should know: the biggest contributor to happiness
Picard R. Communications of the ACM 64(12): 40-42, 2021. Type: Article
Obviously, people in this world go through periods of happiness and unhappiness. But do computer engineers and scientists really understand the factors that account for true happiness in daily life? Perhaps there are useful features fo...
Jul 25 2022
Automation and autonomy: labour, capital and machines in the artificial intelligence industry
Steinhoff J., Palgrave Macmillan, Cham, Switzerland, 2021. 221 pp. Type: Book (978-3-030716-88-2), Reviews: (1 of 2)
This book is a Marxist critique of the impact that artificial intelligence (AI), specifically machine learning, will have on labor. It was originally a dissertation, which was modified for release as a book. This is problematic for a r...
Jun 6 2022
Quality of experience and learning in information systems
Antoniou J., Springer International Publishing, New York, NY, 2021. 110 pp. Type: Book (978-3-030525-59-0)
The primary mission of this book is to discuss the experiences (in toto) of anyone learning and using any new infonomics technology. However, that experience is viewed from several venues, that is, trust, bias in design, and personal f...
Sep 8 2021
User friendly: how the hidden rules of design are changing the way we live, work, and play
Genesereth M., Fabricant R., MCD, New York, NY, 2019. 416 pp. Type: Book (978-0-374279-75-2)
Books that focus on a narrow topic but extend to powerful depths of detail are rare. User-friendliness is such a topic that has deeper connotations. Hence, this book is an effort to dive deep into two viewpoints of user-friendliness: &...
Sep 3 2021
Cognitive design for artificial minds
Lieto A., Routledge, New York, NY, 2021. 136 pp. Type: Book (978-1-138207-92-9)
How does the human mind work? And how can we build artificial systems that display intelligent behavior? These two questions lie at the core of cognitive science and artificial intelligence (AI), respectively. While they have been trea...
Jul 19 2021
Concept invention: foundations, implementation, social aspects and applications
Confalonieri R., Pease A., Schorlemmer M., Besold T., Kutz O., Maclean E., Kaliakatsos-Papakostas M., Springer International Publishing, New York, NY, 2018. 294 pp. Type: Book (978-3-319656-01-4)
The book introduces concept invention and foundations. This includes the idea of concept blending, defined as the mechanism where two concepts or more are combined into a blended concept. The book also brings together the topics of con...
May 25 2021
The Unity game engine and the circuits of cultural software
Nicoll B., Keogh B., Palgrave Pivot, Cham, Switzerland, 2019. 123 pp. Type: Book (978-3-030250-11-9)
Unity is a game engine for building games; users can build 3D worlds run by a set of rules by importing assets such as sound effects, personas, and nature scenes. Initially developed in 2004, Unity has become an increasingly popular ga...
Feb 9 2021
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