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  1-10 of 146 Reviews about "Education (J.1...)": Date Reviewed
   Connected gaming: what making video games can teach us about learning and literacy
Kafai Y., Burke Q.,  The MIT Press, Cambridge, MA, 2016. 224 pp. Type: Book (978-0-262035-37-8)

For over a decade, educational theorists have been promoting the idea of using video games for education under research headings such as “serious games” or “edutainment.” After all, if kids are going to spend endless hours ...

Jul 12 2017
  Smart learning objects for smart education in computer science: theory, methodology and robot-based implementation
Stuikys V.,  Springer International Publishing, New York, NY, 2015. 317 pp. Type: Book (978-3-319169-12-5), Reviews: (2 of 2)

Explaining the motivation for this book, the author states in the preface that there is a shift observed in education from teacher-centered learning to student-centered learning. Among several signs of this paradigm shift, the author mentions R...

Jun 22 2017
  Serious games: foundations, concepts and practice
Dörner R., Göbel S., Effelsberg W., Wiemeyer J.,  Springer International Publishing, New York, NY, 2016. 421 pp. Type: Book (978-3-319406-11-4)

The book Serious games is a collection of overview chapters intended as a comprehensive introduction for a diverse set of stakeholders. Given the wide spectrum of stakeholder backgrounds, the editors chose to have themes elaborated at a lev...

Jun 15 2017
  Gamification: using game elements in serious contexts
Stieglitz S., Lattemann C., Robra-Bissantz S., Zarnekow R., Brockmann T.,  Springer International Publishing, New York, NY, 2016. 164 pp. Type: Book (978-3-319455-55-6)

Can using structured gaming elements improve management or education processes? For example, can gamification contribute to a firm’s new product development process? Gaming elements include: awarding points, giving participants opportunities...

Jun 14 2017
  Open education: from OERs to MOOCs
Jemni M., Kinshuk ., Khribi M.,  Springer International Publishing, New York, NY, 2016. 359 pp. Type: Book (978-3-662529-23-2)

In chapter 7 of the book, the author (Spector) asks several questions:
What are massive open online courses (MOOCs) intended to accomplish [in the domain of learning]? Why have [open educational resources (OERs) and] MOOCs gained su...
Apr 27 2017
  E-learning systems: intelligent techniques for personalization
Klašnja-Milićević A., Vesin B., Ivanović M., Budimac Z., Jain L.,  Springer International Publishing, New York, NY, 2016. 294 pp. Type: Book (978-3-319411-61-3)

This is a collection of chapters that link together to form a comprehensive examination of how to personalize an e-learning experience. There are five parts; each part is self-contained and leads the reader onto the next logical topic. The introdu...

Nov 30 2016
  SKETCH’NDO
Moya S., Tost D., Grau S., von Barnekow A., Felix E.  Journal of Visual Languages and Computing 34-351-10, 2016. Type: Article

SKETCH’NDO is a game design framework targeting educators with no programming experience who want to provide serious game-based training and educational material to their students. It focuses on task-based, single-user activities; from a hig...

Nov 29 2016
  Learning and teaching mathematics in the global village: math education in the digital age
Danesi M.,  Springer International Publishing, New York, NY, 2016. 185 pp. Type: Book (978-3-319322-78-0)

Readers who follow my reviews are aware that I seldom wax poetic. This book is one of the very best to address what teaching and learning mathematics should be in the age of connected technology. It is written to inform, not to impress....

Oct 19 2016
   Revolutionizing education with digital ink: the impact of pen and touch technology on education
Hammond T., Valentine S., Adler A.,  Springer International Publishing, New York, NY, 2016. 385 pp. Type: Book (978-3-319311-91-3)

This volume of conference proceedings from the 2015 Workshop on the Impact of Pen and Touch Technology on Education (WIPTTE) consists of papers by some of the leading educators in the field. I am fascinated by educational technology and its promis...

Oct 12 2016
  Origami 6
Miura K., Kawaskai T., Tachi T., Uehara R., Lang R., Wang-Iverson P.,  American Mathematical Society, Providence, RI, 2016. 736 pp. Type: Book (978-1-470418-74-8)

Cutting and flattening a cardboard box (say, for recycling) results in a planar polygon. It is quite a surprise to learn that some box unfoldings can be refolded to a different box. For example, a 1 x 1 x 5 box can be unfolded and refolded to a 1 ...

Aug 8 2016
 
 
 
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