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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7)  
 
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  1-10 of 206 Reviews about "Three-Dimensional Graphics And Realism (I.3.7)": Date Reviewed
  State-of-the-art improvements and applications of position based dynamics
Fang J., You L., Chaudhry E., Zhang J. Computer Animation and Virtual Worlds 34(5): 2023.  Type: Article

The physically plausible simulation of objects is an active area of research in computer graphics. It is used in movies and video games and to simulate phenomena that would be expensive to do in a laboratory. In the traditional simulation method, ...

Feb 12 2024
  Augmented reality and virtual reality: the power of AR and VR for business
tom Dieck M., Jung T., Springer International Publishing, New York, NY, 2019. 335 pp.  Type: Book (978-3-030062-45-3)

The concept of virtual reality (VR)--that is, when one’s senses and perception can be shifted to experience something that is not real--has been around for decades. The growth in computing power and display technology over the past...

Mar 3 2023
   Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Haines E., Akenine-Möller T., Apress, New York, NY, 2019. 607 pp.  Type: Book (978-1-484244-26-5)

The era of real-time ray tracing has finally arrived. This book’s 32 well-written chapters, organized into seven parts, explain the shared techniques and tricks that make real-time ray tracing possible on current technologies...

Feb 3 2020
  Ray tracing: a tool for all
Peddie J., Springer International Publishing, New York, NY, 2019. 348 pp.  Type: Book (978-3-030174-89-7)

In the appendix, Peddie makes the claim that artist Albrecht Dürer originated ray tracing with his 1502 painting of a hare, which displays all of the visual techniques of composition that ray tracing must apply in a good image...

Jan 9 2020
   Human-centered VR design: five essentials every engineer needs to know
Jerald J. IEEE Computer Graphics and Applications 38(2): 15-21, 2018.  Type: Article

When virtual reality (VR) is not pleasing to see and/or hear, users will remove their headsets or glasses. One main reason is that engineers don’t consider all human aspects of the VR experience when developing VR systems and...

May 29 2019
   Perceived space in the HTC Vive
Kelly J., Cherep L., Siegel Z. ACM Transactions on Applied Perception 15(1): 1-16, 2017.  Type: Article

This introduction is useful in that it discusses some of the issues that have challenged the development of virtual environments (VEs) and how some of these have already been resolved....

Apr 4 2018
  Multi-contact locomotion using a contact graph with feasibility predictors
Kang C., Lee S. ACM Transactions on Graphics (TOG) 36(2): 1-14, 2017.  Type: Article

A method to compose multi-contact locomotion for characters in complex environments is proposed in this paper. This is accomplished through a two-step process, where existing motion data is first pre-processed into a contact graph, aft...

Aug 10 2017
  Efficient kd-tree construction for ray tracing using ray distribution sampling
Liang X., Yang H., Zhang Y., Yin J., Cao Y. Multimedia Tools and Applications 75(23): 15881-15899, 2016.  Type: Article

Raytracing is one of the main rendering methods used to generate 2D images from 3D scenes. When used with other techniques, like texture mapping and photon mapping, it can produce photorealistic images. While raytracing is relatively e...

Mar 23 2017
  Fractals and Ravens
McGreggor K., Kunda M., Goel A. Artificial Intelligence 215(1): 1-23, 2014.  Type: Article

Startling! This paper really offers something to think about. The authors also seem surprised by the success of their counter-intuitive juxtaposition of a fractal-based “visual analogical reasoning” algorithm to sol...

Dec 28 2016
  3D model deformations with arbitrary control points
Cerveró M., Vinacua A., Brunet P. Computers and Graphics 57(C): 92-101, 2016.  Type: Article

A proposal for a coordinate system for handling deformations of models is the subject of the paper. Deformations of models require transformations from the original model to the deformed model. The scheme proposed by the authors elimin...

Sep 1 2016
 
 
 
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