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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Computational Geometry And Object Modeling (I.3.5) > Curve, Surface, Solid, And Object Representations (I.3.5...)  
 
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  1-10 of 103 Reviews about "Curve, Surface, Solid, And Object Representations (I.3.5...)": Date Reviewed
  Adaptive and robust curve smoothing on surface meshes
Lawonn K., Gasteiger R., Rössl C., Preim B. Computers and Graphics 4022-35, 2014.  Type: Article

Curve smoothing is an important topic for surface processing. While putting effort on the smoothness of the curve, existing methods cannot preserve the closeness to the initial curve on the triangle mesh. In this paper, a novel method ...

Jan 26 2015
  Context-based coherent surface completion
Harary G., Tal A., Grinspun E. ACM Transactions on Graphics (TOG) 33(1): 1-12, 2014.  Type: Article

Surface completion is an active area of research in computer graphics. Many times the mesh that represents a physical object has holes that may not be due to the scanning process, but rather because the item is broken or incomplete. Mo...

Aug 7 2014
  Metric combinatorics of convex polyhedra: cut loci and nonoverlapping unfoldings
Miller E., Pak I. Discrete & Computational Geometry 39(1): 339-388, 2008.  Type: Article

This is a long, complex, and incredibly rich paper. It contains, in some sense, one main result: the source unfolding that unfolds the surface of a convex polyhedron P to a planar, nonoverlapping polygon
Apr 8 2010
  Exact geometric-topological analysis of algebraic surfaces
Berberich E., Kerber M., Sagraloff M.  Computational geometry (Proceedings of the Twenty-fourth Annual Symposium on Computational Geometry, College Park, MD, Jun 9-11, 2008) 164-173, 2008.  Type: Proceedings

Berberich et al. introduce an algorithm for computing the topology of a surface in three-dimensional (3D) space, implicitly represented by a polynomial in three unknowns of arbitrary degree N. For any given polynomia...

Oct 6 2008
  Rational hypersurfaces with rational convolutions
Lávička M., Bastl B. Computer Aided Geometric Design 24(7): 410-426, 2007.  Type: Article

In computer-aided design and manufacturing (CAD/M), rational hypersurfaces, such as hypersurfaces with rational parameterizations, have many desirable properties. However, convolution of two general rational hypersurfaces does not guar...

Apr 21 2008
  Direct visibility of point sets
Katz S., Tal A., Basri R. ACM Transactions on Graphics (TOG) 26(3): 24-es, 2007.  Type: Article

A point cloud, which includes a set of points, can be considered as a sampling of a continuous surface. With a point cloud, the surface of a three-dimensional (3D) object can be approximately represented. If the surface represented is ...

Jan 28 2008
  Vector analysis for computer graphics
Vince J., Springer-Verlag New York, Inc., Secaucus, NJ, 2007. 259 pp.  Type: Book (9781846288036)

Sometimes the title of a book fails to describe its usefulness. John Vince’s book applies to more than computer graphics: it is a resource for many areas in applied mathematics. It would also be a good supplement for anyone s...

Oct 1 2007
  Visual computing: geometry, graphics, and vision
Nielsen F., Charles River Media, Inc., Rockland, MA, 2005. 544 pp.  Type: Book (9781584504276), Reviews: (2 of 2)

Visual computing is all about geometry and image. It combines important aspects of computational geometry, computer graphics, and computer vision, but other research fields could also be included, such as image processing, visualizatio...

Jul 31 2006
  Hierarchical triangular splines
Yvart A., Hahmann S., Bonneau G. ACM Transactions on Graphics (TOG) 24(4): 1374-1391, 2005.  Type: Article

The ability to refine a surface representation in a general and efficient way, while maintaining a smooth appearance, is central to computer graphics. A new approach to this problem that allows editing at all levels of a mesh hierarchy...

May 4 2006
  Time-critical animation of deformable solids: collision detection and deformable objects
Dequidt J., Marchal D., Grisoni L. Computer Animation and Virtual Worlds 16(3-4): 177-187, 2005.  Type: Article

Collision detection and the physically based modeling of deformable objects have been extensively researched. These processes need to be carried out in real time for interactive applications. To ensure real-time rates throughout the si...

Apr 19 2006
 
 
 
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