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Browse All Reviews > Computing Methodologies (I) > Artificial Intelligence (I.2) > Vision And Scene Understanding (I.2.10) > Texture (I.2.10...)
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1-5 of 5
Reviews about "Texture (I.2.10...)":
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Automatic extraction of brushstroke orientation from paintings: POET: prevailing orientation extraction technique Berezhnoy I., Postma E., van den Herik H. Machine Vision and Applications 20(1): 1-9, 2008. Type: Article
Can we use machines to analyze paintings? This paper presents a new technique--the prevailing orientation extraction technique (POET)--that is designed for the “automatic extraction of the orientation of bru...
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Nov 25 2009 |
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Rotation invariant texture features and their use in automatic script identification Tan T. IEEE Transactions on Pattern Analysis and Machine Intelligence 20(7): 751-756, 1998. Type: Article
Tan quotes evidence from cortical channel studies that Gabor functions can be used as features for texture recognition. The Gabor filters are not rotation-invariant, while most textures are. The author has developed...
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Sep 1 1998 |
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Bump Shading for Volume Textures Max N., Becker B. IEEE Computer Graphics and Applications 14(4): 18-20, 1994. Type: Article
The authors present an improvement to the approach of bump mapping to render realistic shading of bumpy surfaces such as cloud masses and certain wooden and marble surfaces. The original bump mapping process approximated bumps with tin...
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Jun 1 1995 |
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A taxonomy for texture description and identification Rao A., Springer-Verlag New York, Inc., New York, NY, 1990. Type: Book (9780387973029)
Textures, in computer vision, are the patterns and variations in an image that are smaller than the objects being analyzed, such as those caused by bricks in a wall, variations within the individual bricks, or grass in a lawn. Rao disc...
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May 1 1991 |
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Detection of surface orientation and motion from texture by a stereoogical technique. Kanatani K. Artificial Intelligence 23(2): 213-237, 1984. Type: Article
The problem of detection of the surface orientation, namely its slant and tilt [1], and motion from the texture on the surface is addressed. The texture is initially assumed to be represented by the binary lines and curves having the ...
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Jan 1 1985 |
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