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  Browse All Reviews > Theory Of Computation (F) > Analysis Of Algorithms And Problem Complexity (F.2) > Nonnumerical Algorithms And Problems (F.2.2) > Geometrical Problems And Computations (F.2.2...)  
 
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  1-10 of 355 Reviews about "Geometrical Problems And Computations (F.2.2...)": Date Reviewed
  Ontology-based procedural modelling of traversable buildings composed by arbitrary shapes
Adão T., Magalhães L., Peres E.,  Springer International Publishing, New York, NY, 2016. 122 pp. Type: Book (978-3-319423-71-5)

This monograph describes a method for generating models of virtual buildings based on an approach that combines a virtual building ontology with procedural modeling techniques. The main features of the method are the abilities to model buildings o...

Apr 11 2017
  Representing 3-manifolds by filling Dehn surfaces
Vigara R., Lozano-Rojo A.,  World Scientific Publishing Co, Inc., River Edge, NJ, 2016. 350 pp. Type: Book

In many applications we encounter manifolds, that is, topological spaces that are locally homeomorphic to the usual Euclidean space. Probably the most well-known example is general relativity, according to which our space-time is a manifold (excep...

Sep 2 2016
  Metric sensing and control of a quadrotor using a homography-based visual inertial fusion method
Li P., Garratt M., Lambert A., Lin S.  Robotics and Autonomous Systems 761-14, 2016. Type: Article

Is a locust a computer?...

Jul 20 2016
  Digital and discrete geometry: theory and algorithms
Chen L.,  Springer Publishing Company, Incorporated, New York, NY, 2014. 322 pp. Type: Book (978-3-319120-98-0)

The discipline of digital geometry studies the geometric properties of models of objects that are conceptually defined in Euclidean space and discretized onto integer grid subsets of the space. While digital geometry is generally considered a bran...

Sep 9 2015
  Search methods for tile sets in patterned DNA self-assembly
Göös M., Lempiäinen T., Czeizler E., Orponen P.  Journal of Computer and System Sciences 80(1): 297-319, 2014. Type: Article

A very important area of nanotechnology--self-assembly--is addressed in this paper. It considers several algorithmic approaches (exhaustive branch and bound, heuristics with some relaxed objectives, and answer set programming) to find a ...

Sep 11 2014
  Representing finite convex geometries by relatively convex sets
Adaricheva K.  European Journal of Combinatorics 3768-78, 2014. Type: Article

A set A with a closure operator c: 2A → 2A is called a convex geometry if the empty set is closed and if it satisfies the anti-exchange axiom. ...

Sep 10 2014
  On kinetic Delaunay triangulations: a near quadratic bound for unit speed motions
Rubin N.  FOCS 2013 (Proceedings of the 2013 IEEE 54th Annual Symposium on Foundations of Computer Science, Berkeley, CA,  Oct 26-29, 2013) 519-528, 2013. Type: Proceedings

Robotics, video games, simulations, virtual reality, and many other domains that involve motion planning rely on kinetic triangulation data structures of a set of moving points. Delaunay triangulation is a method in which no point in the scheme is...

Apr 16 2014
  Functional differential geometry
Sussman G., Wisdom J., Farr W.,  The MIT Press, Cambridge, MA, 2013. 256 pp. Type: Book (978-0-262019-34-7)

Differential geometry is a necessary tool for anyone interested in advanced physics, but it can be an intimidating subject to learn. Using it requires understanding that goes beyond what can be easily described in pictures, and the mathematics oft...

Feb 20 2014
  Coherence in three-dimensional category theory
Gurski N.,  Cambridge University Press, New York, NY, 2013. 286 pp. Type: Book (978-1-107034-89-1)

Higher-dimensional category theory involves categorical structures that, in a sense, operate at several levels. The simplest cases are 2-categories, which add a morphism layer to an ordinary category. Think of morphisms between the layer-1 morphis...

Oct 10 2013
  Symmetry and pattern in projective geometry
Lord E.,  Springer Publishing Company, Incorporated, London, UK, 2013. 195 pp. Type: Book (978-1-447146-30-8)

Artists who wanted to represent 3D scenes on 2D canvases developed projective geometry. While it isn’t studied much these days, it has enjoyed some renewed interest with the development of computer graphics and games. This book is not a text...

Jul 3 2013
 
 
 
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