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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7)
  Three-Dimensional Graphics And Realism (I.3.7) See Reviews  
Subject Descriptors:
Animation (77)
Color, Shading, Shadowing, And Texture (62)
Fractals (21)
Hidden Line/Surface Removal (4)
Radiosity (7)
Raytracing (22)
Virtual Reality (99)
Visible Line/Surface Algorithms (37)
Proper Nouns:
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Reviews about "Three-Dimensional Graphics And Realism (I.3.7)":
Date Reviewed
Perceived space in the HTC Vive
Kelly J., Cherep L., Siegel Z.  ACM Transactions on Applied Perception 15(1): 1-16, 2017. Type: Article
Apr 4 2018
Multi-contact locomotion using a contact graph with feasibility predictors
Kang C., Lee S.  ACM Transactions on Graphics 36(2): 1-14, 2017. Type: Article
Aug 10 2017
Efficient kd-tree construction for ray tracing using ray distribution sampling
Liang X., Yang H., Zhang Y., Yin J., Cao Y.  Multimedia Tools and Applications 75(23): 15881-15899, 2016. Type: Article
Mar 23 2017
Fractals and Ravens
McGreggor K., Kunda M., Goel A.  Artificial Intelligence 215(1): 1-23, 2014. Type: Article
Dec 28 2016
3D model deformations with arbitrary control points
Cerveró M., Vinacua A., Brunet P.  Computers and Graphics 57(C): 92-101, 2016. Type: Article
Sep 1 2016
Digital representations of the real world: how to capture, model, and render visual reality
Magnor M., Grau O., Sorkine-Hornung O., Theobalt C.,  A. K. Peters, Ltd., Natick, MA, 2015. 455 pp. Type: Book (978-1-482243-81-9)
Feb 2 2016
Effects of sound on visual realism perception and task performance
Cowan B., Rojas D., Kapralos B., Moussa F., Dubrowski A.  The Visual Computer 31(9): 1207-1216, 2015. Type: Article
Nov 12 2015
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