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Artz, John
George Washington University
Washington, Washington DC
 
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John M. Artz is an associate professor of information systems in the School of Business at The George Washington University in Washington, DC. He teaches technical courses in relational databases, data warehousing, web-based systems development, and various programming languages. He teaches philosophical courses in the ethics of technology and the philosophy of science as it applies to business research. Historically, his research interests were in the philosophical foundations of information systems; philosophical issues in relational database and data warehouse design; and the philosophy of science as it applies to information systems research. Artz has written nearly four dozen scholarly articles on a wide variety of topics including philosophical issues in database design, and the epistemological role of stories in the ethics of technology. In addition, he has published over 100 book and article reviews in ACM Computing Reviews. Artz has a wide variety of interests that focus, generally, on making sense out of emerging information technologies, such as virtual worlds, video games, and, most recently, big data, bringing both technical and philosophical expertise to bear on these new phenomena.

Artz joined the faculty of the School of Business and Public Management in the Fall of 1992. He was promoted to associate professor in 1998. During his time at GWU, in addition to his teaching and research responsibilities, Artz has served on the Faculty Senate from 2005 to the present; as the program director of the Master of Science in Information Technology program from Fall 1999 to Fall 2003; as the webmaster for the School of Business and Public Management from Fall 1996 to Fall 2000; and on the Faculty Advisory Committee for the University Teaching Center from Fall 1993 to Fall 1996. In addition to these major commitments, Artz has participated in a wide variety of lesser service roles too numerous to mention.

Prior to moving into academia, he spent nearly 20 years in the corporate world including The MITRE Corporation, Arbitron Ratings, Southwest Research Institute, General Electric Information Systems, American Management Systems, and Washington Gas Light Company. While serving in industry, Artz took on a variety of roles primarily related to database development and administration and software development. He has industry expertise in relational databases (serving several times as DBA), enterprise networks, expert systems, and graphical user interfaces. He holds a patent (#5,025,382 - Data link Controller Interface) on a direct manipulation user interface for air traffic controllers in a digital communications environment. In addition, he has done professional software development in nearly a dozen different programming languages including Fortran, COBOL, PL/1, Pascal, C, C++, Prolog, Lisp, and Visual Basic.

 
 
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- 10 of 190 reviews

   
   Practical Python design patterns: Pythonic solutions to common problems
Badenhorst W.,  Apress, New York, NY, 2017. 350 pp. Type: Book (978-1-484226-79-7)

Python programmers (as well as programmers in other languages) use patterns all the time. For example, the Python statement “for character in string” is a pattern for traversing a string. One of the strengths of Python is that it has a...

Apr 12 2018  
   Python for scientists (2nd ed.)
Stewart J.,  Cambridge University Press, New York, NY, 2017. 270 pp. Type: Book (978-1-316641-23-1)

Consider the following tease lines that one might choose to begin a book review with: “When I first scanned the contents of this book, I was completely overwhelmed”; “The title of this book is somewhat deceptive”; “Th...

Feb 22 2018  
  Working with coders: a guide to software development for the perplexed non-techie
Gleeson P.,  Apress, New York, NY, 2017. 220 pp. Type: Book (978-1-484227-00-8)

On the very first page of chapter 1, Gleeson provides a callout with the simple but profound observation: “Building software is nothing like building a house.” Software development is a tricky process for many reasons, but the best way...

Jan 3 2018  
   Data simplification: taming information with open source tools
Berman J.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2016. 398 pp. Type: Book (978-0-128037-81-2)

The premise of this book is a good one. We are faced with dramatically increasing volumes of more complex data and we need to figure out how to simplify it in order to make sense of it. Further, since the rise of big data coincides (roughly) with ...

Nov 28 2017  
   Mastering machine learning with Python in six steps: a practical implementation guide to predictive data analytics using Python
Swamynathan M.,  Apress, New York, NY, 2017. 358 pp. Type: Book (978-1-484228-65-4)

In 1969, there was a humorous film in theaters called If It’s Tuesday, This Must Be Belgium. It was about a group of American tourists taking an 18-day guided tour of nine European countries. The premise was so compelling that the mov...

Oct 18 2017  
   Connected gaming: what making video games can teach us about learning and literacy
Kafai Y., Burke Q.,  The MIT Press, Cambridge, MA, 2016. 224 pp. Type: Book (978-0-262035-37-8)

For over a decade, educational theorists have been promoting the idea of using video games for education under research headings such as “serious games” or “edutainment.” After all, if kids are going to spend endless hours ...

Jul 12 2017  
  Pedagogy of game design
Michael John. YouTube, 00:47:27, published on Aug 2, 2016, Stanford, https://www.youtube.com/watch?v=F-zGo_Ovhro. Type: Video

Should video game design, or for that matter any sort of software design, be taught by a practitioner or an academic? The academic will have an organized and abstract understanding of the design process, which makes sense but is very different fro...

Mar 21 2017  
   Big data is (at least) four different problems
Mike Stonebraker. YouTube, 01:02:35, published on Jun 2, 2016, stanfordonline, https://www.youtube.com/watch?v=S79-buNhdhI. Type: Video

This video is an hour-long talk by Michael Stonebraker on potential disruptions in the world of big data. “Wait, a minute!” you might say, “I thought big data was the disrupter. How can it be disrupted as well?” Well, it ca...

Feb 8 2017  
   Debugging game history: a critical lexicon
Lowood H., Guins R.,  The MIT Press, Cambridge, MA, 2016. 464 pp. Type: Book (978-0-262034-19-7)

Game history has not, according to the editors of this book, emerged from the era of chronicles. This is not necessarily a bad thing. The editors go on to say: “Chronicles have many good qualities. They establish essential chronologies, and ...

Oct 21 2016  
  Data wrangling with Python: tips and tools to make your life easier
Kazil J., Jarmul K.,  O’Reilly Media, Inc., 2016. 508 pp. Type: Book (978-1-491948-81-1)

“Wrangle” is a new version of an old word that has evolved in some interesting and revealing ways. Originally, wrangle meant to argue or dispute. For example, you might wrangle with your neighbor over a property line. The meaning drift...

Sep 22 2016  
 
 
 
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