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IEEE Computer Graphics and Applications
IEEE Computer Society Press
 
   
 
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  1-10 of 61 reviews Date Reviewed 
   Contextual visualization
Borland D., Wang W., Gotz D. IEEE Computer Graphics and Applications 38(6): 17-23, 2018.  Type: Article

If users cannot see the breakdown of data hidden behind summaries visualized as charts or pies, they will go to another website to find the information. Unseen information can lead to biased findings presented by summaries. The complex...

Nov 22 2019
   Human-centered VR design: five essentials every engineer needs to know
Jerald J. IEEE Computer Graphics and Applications 38(2): 15-21, 2018.  Type: Article

When virtual reality (VR) is not pleasing to see and/or hear, users will remove their headsets or glasses. One main reason is that engineers don’t consider all human aspects of the VR experience when developing VR systems and...

May 29 2019
  BKViz: a basketball visual analysis tool
Losada A., Theron R., Benito A. IEEE Computer Graphics and Applications 36(6): 58-68, 2016.  Type: Article

Would you like to know how visual analytics could help basketball teams improve their performance? This paper provides the answer....

Apr 25 2017
  Network visualization as a higher-order visual analysis tool
Dwyer T. IEEE Computer Graphics and Applications 36(6): 78-85, 2016.  Type: Article

Dwyer makes the distinction between data and knowledge modeling when visualizing a network. This is in contrast to Munzner [1] who does not make this distinction. He offers knowledge modeling in visualization as a higher-order visual a...

Mar 2 2017
  Efficient high-dimensional, edge-aware filtering
Gastal E. IEEE Computer Graphics and Applications 36(6): 86-95, 2016.  Type: Article

When images and videos are not aesthetically pleasing, human viewers stop in the middle and go elsewhere on the web for a better viewing experience. One main reason is the transitions between objects (edges) are blurred or not distinct...

Feb 28 2017
  Using GPU shaders for visualization, part 3
Bailey M. IEEE Computer Graphics and Applications 33(3): 5-11, 2013.  Type: Article

Graphics processing unit (GPU) shaders have been proposed for visualization as an extension of the Open Graphics Library (OpenGL). Using non-graphics data-parallel computing (which distributes data across multiple parallel processors) ...

Jan 31 2014
  Information visualization courses for students with a computer science background
Kerren A. IEEE Computer Graphics and Applications 33(2): 12-15, 2013.  Type: Article

The information visualization field is under constant development, which increases the demand for current courses. Linnaeus University is one of the few universities that offers such courses. In this paper, Kerren describes a course th...

Dec 6 2013
  Creating musical-fountain shows
Yoo M., Lee I. IEEE Computer Graphics and Applications 29(5): 6-13, 2009.  Type: Article

Yoo and Lee describe an automated system for controlling the water jets and lights in fountains, based on input from recorded music, to create an entertaining display. The output is primarily graphic animations that display what the fo...

Dec 8 2009
  Content-based 3D object retrieval
Bustos B., Keim D., Saupe D., Schreck T. IEEE Computer Graphics and Applications 27(4): 22-27, 2007.  Type: Article

Multimedia repositories have grown rapidly over the past decade. Among the different types of multimedia, the three-dimensional (3D) object is one of the most prevalent data types, having numerous applications. A key issue in this area...

Jun 3 2009
  A virtual environment for decision support in ship damage control
Varela J., Soares C. IEEE Computer Graphics and Applications 27(4): 58-69, 2007.  Type: Article

Varela and Soares describe a three-dimensional (3D) virtual environment (VE) that has been developed to serve as a decision support system for damage control in a ship. The system is intended to analyze situations where fluids are diss...

Apr 9 2009
 
 
 
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