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Thalmann, Daniel
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Crowd simulation (2nd ed.)
Thalmann D., Musse S., Springer Publishing Company, Incorporated, London, UK, 2013. 311 pp. Type: Book (978-1-447144-49-6)
A wide variety of applications require effective techniques and solutions for developing crowd simulations. This second edition surveys techniques, discusses issues and applications, and concludes with case studies. I found the topics ...
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Sep 12 2013
Stepping into virtual reality
Gutierrez M., Vexo F., Thalmann D., Springer-Verlag Telos, Santa Clara, CA, 2008. 214 pp. Type: Book (9781848001169)
This timely book comes from the vantage point of the EPFL-VR Lab in Lausanne, Switzerland. It concisely introduces virtual reality (VR) as “the science of illusion,” and then pedagogically surveys fundamentals (comp...
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Aug 19 2008
Crowd simulation
Thalmann D., Musse S., Springer-Verlag New York, Inc., Secaucus, NJ, 2007. Type: Book (9781846288241)
Crowd simulation is a complex research area related to a number of traditional computer science domains and also to psychology. This book describes algorithms and techniques for crowd simulation and is probably the best single-source d...
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Jun 26 2008
Star-vertices: a compact representation for planar meshes with adjacency information
Kallmann M., Thalmann D. Journal of Graphics Tools 6(1): 7-18, 2002. Type: Article
With the increase in complexity of graphics scenes, data structures have become a key element in computer geometry and graphics. Depending on the effectiveness of the structure organization and the richness of the data contained, geome...
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Apr 4 2003
Star-Vertices: a compact representation for planar meshes with adjacency information
Kallmann M., Thalmann D. Journal of Graphics Tools 6(1): 7-18, 2001. Type: Article
Kallmann and Thalmann present a new data structure, called the “star-vertex,” for storing and accessing planar polygonal meshes. The most common representation used for polygon meshes is the polygon or triangle lis...
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Jul 26 2002
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